using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Xfinity.ParticleSystems;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Xfinity.ParticleSystems.Emitters;

namespace Xfinity.GameEditor
{
    public partial class ParticleEffectDesigner : Form
    {
        public ParticleEffectDesigner()
        {
            InitializeComponent();
        }
        private void ParticleEffectDesigner_Load(object sender, EventArgs e)
        {
            //propertyGrid1.SelectedObject = new ParticleSystem(1, new PointEmitter());
        }
    }
}